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From: | tsaotsao AT e2 DOT empirenet DOT com (Joseph I. Valenzuela ) |
Newsgroups: | comp.os.msdos.djgpp,rec.games.programmer |
Subject: | Re: Allegro 2.0 beta uploaded to x2ftp (CHECK IT OUT) |
Date: | 22 Mar 1996 07:53:04 GMT |
Organization: | EmpireNet |
Lines: | 13 |
Message-ID: | <4itm90$8nu@e1.empirenet.com> |
References: | <199603201519 DOT KAA22605 AT gold DOT acns DOT fsu DOT edu> <Pine DOT BSD DOT 3 DOT 91 DOT 960320113349 DOT 2921B-100000 AT usr3 DOT primenet DOT com> <4irrms$uri AT newsserv DOT grfn DOT org> |
NNTP-Posting-Host: | e2.empirenet.com |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Jeremy Jack (wembley AT grfn DOT org) wrote: : Mike (volt16 AT primenet DOT com) wrote: : : :) ray casting can be good....DOOM1 and DOOM2 i believe were entirely : : ray-casting engines...with programming 3d it is probably best that you : No, actually they use a BSP engine. Just as a note. What *is* a BSP enginge? Is there a FAQ? -- Joseph I. Valenzuela -- tsaotsao AT empirenet DOT com http://www.empirenet.com/~tsaotsao Oppose the ANTI-JOE. Just say no to the VOODOO GLOW SKULLS
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