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Mail Archives: djgpp/1996/03/19/07:51:01

Xref: news2.mv.net comp.os.msdos.djgpp:1957
From: jstev AT gladstone DOT uoregon DOT edu (Josh Stevens)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Quake
Date: Fri, 15 Mar 1996 18:34:17 GMT
Organization: University of Oregon Computing Center
Lines: 19
Message-ID: <4iccbg$ks3@platform.uoregon.edu>
References: <4i7344$dah AT trog DOT dra DOT hmg DOT gb> <4i9m2k$rtl AT mark DOT ucdavis DOT edu>
NNTP-Posting-Host: cisco-ts6-line3.uoregon.edu
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

elric AT wheel DOT ucdavis DOT edu (Jeffrey Taylor) wrote:

>qtest1.zip does not contain the source for Quake.  It is already compiled 
>and includes CWSDPMI.  Id has been saying that they were using DJGPP for 
>Quake development. 

>This is a Deathmatch test version, no monsters, no solo play, etc.  Get 
>your "buddy" on a LAN or serial null modem link and blow each other 
>away.  Hackers (in both senses) have cobbled together some monsters and 
>added them to the levels released by Id.

Well, this isn't exactly true.  Nobody created new monsters -- they
were already there in the .pak file.  The hackers just found ways to
place them in the levels.  Also, solo play *is* possible, there's just
not much to do.

-Josh



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