Xref: news2.mv.net comp.os.msdos.djgpp:1957 From: jstev AT gladstone DOT uoregon DOT edu (Josh Stevens) Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake Date: Fri, 15 Mar 1996 18:34:17 GMT Organization: University of Oregon Computing Center Lines: 19 Message-ID: <4iccbg$ks3@platform.uoregon.edu> References: <4i7344$dah AT trog DOT dra DOT hmg DOT gb> <4i9m2k$rtl AT mark DOT ucdavis DOT edu> NNTP-Posting-Host: cisco-ts6-line3.uoregon.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp elric AT wheel DOT ucdavis DOT edu (Jeffrey Taylor) wrote: >qtest1.zip does not contain the source for Quake. It is already compiled >and includes CWSDPMI. Id has been saying that they were using DJGPP for >Quake development. >This is a Deathmatch test version, no monsters, no solo play, etc. Get >your "buddy" on a LAN or serial null modem link and blow each other >away. Hackers (in both senses) have cobbled together some monsters and >added them to the levels released by Id. Well, this isn't exactly true. Nobody created new monsters -- they were already there in the .pak file. The hackers just found ways to place them in the levels. Also, solo play *is* possible, there's just not much to do. -Josh