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Mail Archives: djgpp/1996/03/01/12:11:27

Date: Fri, 1 Mar 1996 15:39:48 +0000 (GMT)
From: Andy Molyneux <molyneua AT cs DOT man DOT ac DOT uk>
To: Martynas Kunigelis <martynas DOT kunigelis AT vm DOT ktu DOT lt>
Cc: DJGPP mailing list <djgpp AT delorie DOT com>
Subject: Re: HW interrupts
In-Reply-To: <199603011224.HAA08125@delorie.com>
Message-Id: <Pine.SUN.3.91.960301153545.297A-100000@n8g>
Mime-Version: 1.0

On Fri, 1 Mar 1996, Martynas Kunigelis wrote:

>   One more Q: in QUAKE docs, the guys say it will not run on i486 well, 'cause
> it's optimized for P5. How on earth? I thought so far gcc could only optimize
> for 486 (-m486)?.. Or maybe they meant something like `manual optimization'?

Probably, they mean that the inner loops of all their graphics routines
(which are certainly written in assembly language) are optimised for
Pentium processors. The -m486 option only specifies that C code will be 
486-optimised; GCC never touches your assembler stuff.

> P.S. QUAKE kixx ass! Though the damn turtle messed around my screen most of the
> time. I was also very glad to find out guys from Id like Nine Inch Nails (see
> the flechettes boxes!). Man, do I love this band.

I heard an unconfirmed rumour (from a NIN fan) that the band, or some
member of the band, is/are producing the music for the game. Don't get too
excited though; it could be completely untrue. I agree that Quake is
extremely cool (runs a bit crap on my 486DX4/100/8MB but I'm upgrading to
a P5-75/16MB tomorrow - can't wait to try it out)

- Andy

| Andrew Molyneux            Internet: molyneua AT cs DOT man DOT ac DOT uk
| University of Manchester   Tel     : (+44)161-485-3291
| REAL programmers write  a=b!=4?b%2?c:d:e  without even
| thinking about it :-)

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