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Mail Archives: djgpp/1996/02/28/10:39:14

Xref: news2.mv.net comp.os.msdos.djgpp:1523
From: NobodySpecial <steve AT cs DOT titech DOT ac DOT jp>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: For those who weren't DJGPP was for you
Date: Wed, 28 Feb 1996 13:37:02 +0900
Organization: Dept. of Computer Science, Tokyo Institute of Technology, Japan
Lines: 20
Message-ID: <3133DBEE.2781E494@cs.titech.ac.jp>
References: <4gq8us$7pt AT taco DOT cc DOT ncsu DOT edu> <31337EF3 DOT FCE AT unm DOT edu>
NNTP-Posting-Host: wiener.cs.titech.ac.jp
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

strider7 AT unm DOT edu wrote:
> 
>
	[snipped stuff]
 
> I just want to say that i agree completely!  Djgpp is the best compiler
> out there and its free (which makes it a thousand times better).  Im
> also glad that idsoftware uses it to make there kick-ass game Quake.  I
> just wish i could make a game like that....

Hi,

	I think I would agree with you, if I could get it up and running.  If
anybody is willing to tutor me, please drop me a note. I have the djgpp
package, and muemacs.  The problem is that I am used to the borland IDE,
and dont know how to setup djgpp in a similar fashion.  I would
appreciate any advice that you could provide. Thanks.

Steve Funk
steve AT cs DOT titech DOT ac DOT jp

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