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Xref: | news2.mv.net comp.os.msdos.djgpp:1523 |
From: | NobodySpecial <steve AT cs DOT titech DOT ac DOT jp> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: For those who weren't DJGPP was for you |
Date: | Wed, 28 Feb 1996 13:37:02 +0900 |
Organization: | Dept. of Computer Science, Tokyo Institute of Technology, Japan |
Lines: | 20 |
Message-ID: | <3133DBEE.2781E494@cs.titech.ac.jp> |
References: | <4gq8us$7pt AT taco DOT cc DOT ncsu DOT edu> <31337EF3 DOT FCE AT unm DOT edu> |
NNTP-Posting-Host: | wiener.cs.titech.ac.jp |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
strider7 AT unm DOT edu wrote: > > [snipped stuff] > I just want to say that i agree completely! Djgpp is the best compiler > out there and its free (which makes it a thousand times better). Im > also glad that idsoftware uses it to make there kick-ass game Quake. I > just wish i could make a game like that.... Hi, I think I would agree with you, if I could get it up and running. If anybody is willing to tutor me, please drop me a note. I have the djgpp package, and muemacs. The problem is that I am used to the borland IDE, and dont know how to setup djgpp in a similar fashion. I would appreciate any advice that you could provide. Thanks. Steve Funk steve AT cs DOT titech DOT ac DOT jp
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