Xref: news2.mv.net comp.os.msdos.djgpp:1523 From: NobodySpecial Newsgroups: comp.os.msdos.djgpp Subject: Re: For those who weren't DJGPP was for you Date: Wed, 28 Feb 1996 13:37:02 +0900 Organization: Dept. of Computer Science, Tokyo Institute of Technology, Japan Lines: 20 Message-ID: <3133DBEE.2781E494@cs.titech.ac.jp> References: <4gq8us$7pt AT taco DOT cc DOT ncsu DOT edu> <31337EF3 DOT FCE AT unm DOT edu> NNTP-Posting-Host: wiener.cs.titech.ac.jp Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp strider7 AT unm DOT edu wrote: > > [snipped stuff] > I just want to say that i agree completely! Djgpp is the best compiler > out there and its free (which makes it a thousand times better). Im > also glad that idsoftware uses it to make there kick-ass game Quake. I > just wish i could make a game like that.... Hi, I think I would agree with you, if I could get it up and running. If anybody is willing to tutor me, please drop me a note. I have the djgpp package, and muemacs. The problem is that I am used to the borland IDE, and dont know how to setup djgpp in a similar fashion. I would appreciate any advice that you could provide. Thanks. Steve Funk steve AT cs DOT titech DOT ac DOT jp