www.delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1995/12/01/13:35:16

Xref: news-dnh.mv.net comp.os.msdos.djgpp:3543
Path: news-dnh.mv.net!mv!barney.gvi.net!news.netrail.net!news.sprintlink.net!news.clark.net!europa.chnt.gtegsc.com!news.kreonet.re.kr!news.dacom.co.kr!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!in2p3.fr!swidir.switch.ch!swsbe6.switch.ch!scsing.switch.ch!news.rediris.es!sanson.dit.upm.es!panoramix.fi.upm.es!zipi.fi.upm.es!a920101
From: a920101 AT zipi DOT fi DOT upm DOT es
Newsgroups: comp.os.msdos.djgpp
Subject: V2.0:confused
Date: 30 Nov 95 12:30:56 +0100
Organization: Facultad de Informatica - (UPM)
Lines: 18
Nntp-Posting-Host: zipi.fi.upm.es
To: djgpp AT sun DOT soe DOT clarkson DOT edu
Dj-Gateway: from newsgroup comp.os.msdos.djgpp

Hi.
I was writing a game. I was using BC++ 3.1. Then I crashed with the 64k
segments. I was afraid of P.Mode. I found DJGPP. I downloaded it. I loved
it. I forgot BC++ and started my game using DJGPP 1.12. I learned how to
use that great PMODE. But...
....I found that there is a wonderful V2.0 Beta flying around!
My questions are:
- My game has several assembler parts. I use calls to GO32 and so, but I
  heard that there is no GO32 in V2.0. I heard too that access to selectors,
  DOS memory (from asm) and that all that stuff has changed in V2.0.
  Should I stop developing my game under v112 and wait until V2.0 is out???
  Will my v112 code (specially asm parts) compile with minor changes in V2.0?
  Is the current beta version of DJGPP reliable? Should I start working with
  it now?

I know there is a lot of info about v2.0 in www.delorie.com, but i have no
web browser.

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019