Xref: news-dnh.mv.net comp.os.msdos.djgpp:3543 Path: news-dnh.mv.net!mv!barney.gvi.net!news.netrail.net!news.sprintlink.net!news.clark.net!europa.chnt.gtegsc.com!news.kreonet.re.kr!news.dacom.co.kr!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!in2p3.fr!swidir.switch.ch!swsbe6.switch.ch!scsing.switch.ch!news.rediris.es!sanson.dit.upm.es!panoramix.fi.upm.es!zipi.fi.upm.es!a920101 From: a920101 AT zipi DOT fi DOT upm DOT es Newsgroups: comp.os.msdos.djgpp Subject: V2.0:confused Date: 30 Nov 95 12:30:56 +0100 Organization: Facultad de Informatica - (UPM) Lines: 18 Nntp-Posting-Host: zipi.fi.upm.es To: djgpp AT sun DOT soe DOT clarkson DOT edu Dj-Gateway: from newsgroup comp.os.msdos.djgpp Hi. I was writing a game. I was using BC++ 3.1. Then I crashed with the 64k segments. I was afraid of P.Mode. I found DJGPP. I downloaded it. I loved it. I forgot BC++ and started my game using DJGPP 1.12. I learned how to use that great PMODE. But... ....I found that there is a wonderful V2.0 Beta flying around! My questions are: - My game has several assembler parts. I use calls to GO32 and so, but I heard that there is no GO32 in V2.0. I heard too that access to selectors, DOS memory (from asm) and that all that stuff has changed in V2.0. Should I stop developing my game under v112 and wait until V2.0 is out??? Will my v112 code (specially asm parts) compile with minor changes in V2.0? Is the current beta version of DJGPP reliable? Should I start working with it now? I know there is a lot of info about v2.0 in www.delorie.com, but i have no web browser.