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Mail Archives: djgpp/1995/11/06/22:46:36

Date: Mon, 6 Nov 1995 19:30:02 -0800
From: Sam Vincent <svincent AT cs DOT sonoma DOT edu>
To: PS AT chocolat DOT demon DOT co DOT uk, djgpp AT sun DOT soe DOT clarkson DOT edu
Subject: Re: DJGPP and Editing

Ok.. errors.. it does nothing with them as it never sees them..  I simple take
a look at the first error, edit the file, goto that line..  and take a look
at it..  I've never really come across more than a couple compiler errors
(most due to inline assembly screwups) anyway, so it's not a big problem to
me..  The real bugs are the run-time bugs..  those suck *grin*

btw.. anyone have a really easy to use (maybe interactive, gui style?)
debugger that can switch between its own console screen and the the runtime
screen (which would be in a graphics mode)..   I don't have 2 monitors
but I want to be able to debug my graphics intensive ray-casting engine
without writing to a piped stdout with printf's.. ;)

Thanks,

Sam

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