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From: | jhunter AT kendaco DOT telebyte DOT com (Joel Hunter) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Game Development in V1 and V2 |
Date: | Tue, 15 Aug 1995 15:05:03 GMT |
Organization: | Telebyte North West Silverdale, Wa |
Lines: | 28 |
References: | <DDBpz1 DOT 1Gn AT jade DOT mv DOT net> |
Nntp-Posting-Host: | kendaco.telebyte.com |
To: | djgpp AT sun DOT soe DOT clarkson DOT edu |
Dj-Gateway: | from newsgroup comp.os.msdos.djgpp |
Leroy Rakoski <lrakoski AT isbe DOT state DOT il DOT us> wrote: >I am looking for the following items or information about how to >accomplish porting of real mode libraries to DJGPP V1 or V2 >2) _Any_ sound library, preferably with source? You can check out my Sound-Blaster library, but it is for v2. For information on what it does and where you can get it, check out my web page at http://www.geopages.com/SiliconValley/1184/. >3) Interrupt handling (aka like Borland/Watcom)? Interrupt handling in v1 is a little unstable -- you'll probably want to go to v2 (even though it's in beta) if you plan to mess with interrupts extensively. Again, source code for the sound-blaster library can provide you with examples on how to do it in v2. >Thanks Good luck and I hope that helps. -- jhunter AT kendaco DOT telebyte DOT com
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