Xref: news-dnh.mv.net comp.os.msdos.djgpp:1584 Path: news-dnh.mv.net!mv!news.sprintlink.net!in1.uu.net!nwfocus.wa.com!news.telebyte.com!usenet From: jhunter AT kendaco DOT telebyte DOT com (Joel Hunter) Newsgroups: comp.os.msdos.djgpp Subject: Re: Game Development in V1 and V2 Date: Tue, 15 Aug 1995 15:05:03 GMT Organization: Telebyte North West Silverdale, Wa Lines: 28 References: Nntp-Posting-Host: kendaco.telebyte.com To: djgpp AT sun DOT soe DOT clarkson DOT edu Dj-Gateway: from newsgroup comp.os.msdos.djgpp Leroy Rakoski wrote: >I am looking for the following items or information about how to >accomplish porting of real mode libraries to DJGPP V1 or V2 >2) _Any_ sound library, preferably with source? You can check out my Sound-Blaster library, but it is for v2. For information on what it does and where you can get it, check out my web page at http://www.geopages.com/SiliconValley/1184/. >3) Interrupt handling (aka like Borland/Watcom)? Interrupt handling in v1 is a little unstable -- you'll probably want to go to v2 (even though it's in beta) if you plan to mess with interrupts extensively. Again, source code for the sound-blaster library can provide you with examples on how to do it in v2. >Thanks Good luck and I hope that helps. -- jhunter AT kendaco DOT telebyte DOT com