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Mail Archives: djgpp/1995/08/14/10:43:35

Xref: news-dnh.mv.net comp.os.msdos.djgpp:1509
Path: news-dnh.mv.net!mv!news.sprintlink.net!light!light.lightlink.com!larsfrnd
From: Lars Friend <larsfrnd AT light DOT lightlink DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Thinking of switching to DJGPP
Date: Sat, 12 Aug 1995 03:38:49 -0400
Organization: ART MATRIX - LIGHTLINK
Lines: 21
Nntp-Posting-Host: light.lightlink.com
To: djgpp AT sun DOT soe DOT clarkson DOT edu
Dj-Gateway: from newsgroup comp.os.msdos.djgpp

I'm writing a game that I hope I will get around to publishing provided 
my computer keeps functioning.  I have encountered a point where I have 
to throw out real mode, or so it seems...  I have a 486sx33 with 2 meg of 
ram, and I want to know the following:

1) Can DJGPP be forced to compile in 2 meg of ram (under normal DOS)?

2)If I port my code and compile it under DJGPP, are there any legal strings 
  attatched in terms of distributing the program as a comercial game or
  as shareware?
 
3)How does it's compiled code compare speed-wise to Borland C 4.5's 
  compiled code?

4)Are there any serious obsicles to writing to video memory directly like 
  I can do in real mode?

Please reply by E-mail to avoid cluttering up discussion with my Newby 
question more than needed... Thank you very much...


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