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Xref: | news-dnh.mv.net comp.os.msdos.djgpp:1509 |
Path: | news-dnh.mv.net!mv!news.sprintlink.net!light!light.lightlink.com!larsfrnd |
From: | Lars Friend <larsfrnd AT light DOT lightlink DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Thinking of switching to DJGPP |
Date: | Sat, 12 Aug 1995 03:38:49 -0400 |
Organization: | ART MATRIX - LIGHTLINK |
Lines: | 21 |
Nntp-Posting-Host: | light.lightlink.com |
To: | djgpp AT sun DOT soe DOT clarkson DOT edu |
Dj-Gateway: | from newsgroup comp.os.msdos.djgpp |
I'm writing a game that I hope I will get around to publishing provided my computer keeps functioning. I have encountered a point where I have to throw out real mode, or so it seems... I have a 486sx33 with 2 meg of ram, and I want to know the following: 1) Can DJGPP be forced to compile in 2 meg of ram (under normal DOS)? 2)If I port my code and compile it under DJGPP, are there any legal strings attatched in terms of distributing the program as a comercial game or as shareware? 3)How does it's compiled code compare speed-wise to Borland C 4.5's compiled code? 4)Are there any serious obsicles to writing to video memory directly like I can do in real mode? Please reply by E-mail to avoid cluttering up discussion with my Newby question more than needed... Thank you very much...
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