Xref: news-dnh.mv.net comp.os.msdos.djgpp:1509 Path: news-dnh.mv.net!mv!news.sprintlink.net!light!light.lightlink.com!larsfrnd From: Lars Friend Newsgroups: comp.os.msdos.djgpp Subject: Thinking of switching to DJGPP Date: Sat, 12 Aug 1995 03:38:49 -0400 Organization: ART MATRIX - LIGHTLINK Lines: 21 Nntp-Posting-Host: light.lightlink.com To: djgpp AT sun DOT soe DOT clarkson DOT edu Dj-Gateway: from newsgroup comp.os.msdos.djgpp I'm writing a game that I hope I will get around to publishing provided my computer keeps functioning. I have encountered a point where I have to throw out real mode, or so it seems... I have a 486sx33 with 2 meg of ram, and I want to know the following: 1) Can DJGPP be forced to compile in 2 meg of ram (under normal DOS)? 2)If I port my code and compile it under DJGPP, are there any legal strings attatched in terms of distributing the program as a comercial game or as shareware? 3)How does it's compiled code compare speed-wise to Borland C 4.5's compiled code? 4)Are there any serious obsicles to writing to video memory directly like I can do in real mode? Please reply by E-mail to avoid cluttering up discussion with my Newby question more than needed... Thank you very much...