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Xref: | news-dnh.mv.net comp.os.msdos.djgpp:1037 |
Newsgroups: | comp.os.msdos.djgpp |
Path: | news-dnh.mv.net!mv!news.sprintlink.net!psgrain!agora!agora.rdrop.com!shavelk |
From: | shavelk AT agora DOT rdrop DOT com (Steve Havelka) |
Subject: | Virtual Memory question |
Sender: | news AT agora DOT rdrop DOT com (David Greenman) |
Nntp-Posting-Host: | agora.rdrop.com |
Organization: | RainDrop Laboratories |
Date: | Thu, 20 Jul 1995 15:04:49 GMT |
Lines: | 13 |
To: | djgpp AT sun DOT soe DOT clarkson DOT edu |
Dj-Gateway: | from newsgroup comp.os.msdos.djgpp |
Hi. Sorry if this is in the FAQ or I just missed a post about it, but I have a question about GO32's virtual memory handling. It seems that it swaps to disk even if I'm not using much ram. Grr. Is it possible to disable this, or am I doing something wrong anyway? Also, where can I find information on trapping int 09h (the keyboard int) for use in a game? Many thanks! -- Steve Life is pain. -- Siddhartha
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