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Mail Archives: djgpp/1995/03/16/22:54:46

Date: Thu, 16 Mar 1995 21:05:59 -0500 (CDT)
From: Aaron Ucko <UCKO AT VAX1 DOT ROCKHURST DOT EDU>
Subject: Re: GCC .o format
To: wudavid AT ecf DOT toronto DOT edu
Cc: djgpp AT sun DOT soe DOT clarkson DOT edu
Organization: Rockhurst College; Kansas City, MO

> I am writting a game called Mechanisms.  I want the user to be able to
>program the Robots with C++ code.  Is there any way that I can decifer someone
>else's .o code and link it on the fly?

You may want to see if the BFD library is any use here.  I imagine an
easier way to do this sort of thing, though, if you were in a multitasking
environment, would be to spawn child processes for the robots and then
communicate with them by some external interface (pipelines, perhaps).

>  Or, does anyone know where I can get any info on C++ robots?

I've heard of a program for Pascal robots, and I think one for C robots,
but not one for C++ robots.  Sorry.

--- Aaron Ucko (ucko AT vax1 DOT rockhurst DOT edu; finger for PGP public key) | httyp!
Geek code 2.1 [for explanation, finger hayden@ | `God's Laws' (Rudy Rucker,  
vax1.mankato.msus.edu]: GCS/M/S d(-) H s g+ p? \ _Master of Space and Time_):
!au a17 w+ v+(++) C++(+++)>++++ UL++(S+)>++++	\ 1) Be clean. 2) Follow Gary.
P+(++) L++ 3(-) E- N+(++) K- W--(---) M-@ V-(--) \ 3) Teach God's Laws.
po-(--) Y+ t(+) !5 j(++) R(-) G' tv--(-) b+++	  +---------------------------
!D(--) B--(---) e>++++(*) u++(@) h!() f(+) r-(--)>+++ n+(-) y?

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