Date: Thu, 16 Mar 1995 21:05:59 -0500 (CDT) From: Aaron Ucko Subject: Re: GCC .o format To: wudavid AT ecf DOT toronto DOT edu Cc: djgpp AT sun DOT soe DOT clarkson DOT edu Organization: Rockhurst College; Kansas City, MO > I am writting a game called Mechanisms. I want the user to be able to >program the Robots with C++ code. Is there any way that I can decifer someone >else's .o code and link it on the fly? You may want to see if the BFD library is any use here. I imagine an easier way to do this sort of thing, though, if you were in a multitasking environment, would be to spawn child processes for the robots and then communicate with them by some external interface (pipelines, perhaps). > Or, does anyone know where I can get any info on C++ robots? I've heard of a program for Pascal robots, and I think one for C robots, but not one for C++ robots. Sorry. --- Aaron Ucko (ucko AT vax1 DOT rockhurst DOT edu; finger for PGP public key) | httyp! Geek code 2.1 [for explanation, finger hayden@ | `God's Laws' (Rudy Rucker, vax1.mankato.msus.edu]: GCS/M/S d(-) H s g+ p? \ _Master of Space and Time_): !au a17 w+ v+(++) C++(+++)>++++ UL++(S+)>++++ \ 1) Be clean. 2) Follow Gary. P+(++) L++ 3(-) E- N+(++) K- W--(---) M-@ V-(--) \ 3) Teach God's Laws. po-(--) Y+ t(+) !5 j(++) R(-) G' tv--(-) b+++ +--------------------------- !D(--) B--(---) e>++++(*) u++(@) h!() f(+) r-(--)>+++ n+(-) y?