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Mail Archives: djgpp/1994/02/18/00:10:45

Date: Thu, 17 Feb 94 21:34:35 -0500
To: "djgpp" <djgpp AT sun DOT soe DOT clarkson DOT edu>
From: "Scott Stanek" <p01004 AT psilink DOT com>
Subject: Creative Labs Video Blaster

	Now that I know just enough to get me in trouble as far as 
graphics is concerned, I am looking for hints at how to program a video 
blaster under djgpp. I have some code to get a frame down (for MSC 6.0) 
that works, but using it would totally negate the reason I went to 
djgpp --no 640k barrier (and these frames average 400-800k for 24bit 
captures). 
	The code involves lots of int86 calls, references the fact that 
the board was built using the Chips and Technologies chipset (vga brd) 
at a different port address. I would be interested in any help, in the 
form of existing example code that works this trick completely or 
piecemeal help. 
	If this has been done, speak up! I would like to combine this 
with the LUG libraries I already use to capture jpg's from the DOS 
prompt and enable all kinds of nifty tricks...

	Any serious replies will be fine, and a summary may be in the 
offing if the material is there. Remember, I am the consumate beginner, 
so feel free to speak long and CLEARLY about any topic which will bear 
on this project. 

Scotto the Unwise
After all, a guy HAS to have a hobby or a life!


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