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Mail Archives: geda-user/2017/08/09/01:45:50

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Date: Wed, 9 Aug 2017 07:45:05 +0200 (CEST)
X-X-Sender: igor2 AT igor2priv
To: geda-user AT delorie DOT com
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From: gedau AT igor2 DOT repo DOT hu
Subject: [geda-user] [dev] undo code in pcb/pcb-rnd; libuundo
Message-ID: <alpine.DEB.2.00.1708090719161.27212@igor2priv>
User-Agent: Alpine 2.00 (DEB 1167 2008-08-23)
MIME-Version: 1.0
Reply-To: geda-user AT delorie DOT com

Hi all,

I'm announcing a new minilib called libuundo that provides an 
application-agnostic undo mechanism.

Doc: http://repo.hu/projects/libuundo/

Source: svn://repo.hu/libuundo/trunk

The rest of this mail is dealing with "why do I think we need that" and 
"how does it solve those problems".


What's wrong with pcb-rnd's (and pcb's) current undo code?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The current undo code (as of pcb-rnd r10665 and pcb 4.0.0) is too 
centralized. There is a list of undoable actions and associated 
undo-data declared in a central place (undo.c) in core. If any part of the 
code introduces a new undoable action, it's not just that that part of the 
code starts to depend on undo, but undo starts to depend on that part of 
the code too, because half of the implementation needs to go in undo.c. 
This does not help making the code modular.

pcb-rnd's modularity also heavily depends on plugins. The above setup 
works only as long as new undoable actions are never programmed in 
plugins. This is a severe limitation on what code can be moved out from 
core to plugins and forces some new code to go in core instead of a 
plugin. Or alternatively forces plugins to implement some actions that are 
not undoable.

(This does not affect the case when the plugin operation can be carried 
out exclusibely by calls to existing core function that already have undo 
capability. While this is a common pattern, we also have the other pattern 
where atomic undoable functionality need to be implemented in plugins)

Another problem related to plugins is that undo.c has no privisions for 
unloadable plugins - that is, even if plugins could register undo items on 
the list, once the plugin is unloaded we'd have a broken undo list. With 
the current code it would be hard or impossible to detect this condition, 
so the only safe option would be to clear the whole undo history any time 
any plugin is unloaded.

Two levels merged: undo.c contains both the high level "maintain a list of 
undo/redo items" and the low level "how to undo this specific operation" 
functions and their undo data. Because of the undo data, and because the 
undo list item is basically a big union of all those data, the two levels 
can not be separated, the high level needs to know the struct sizes of the 
low level. With the current way the data is stored 
(uniform-item-width array with realloc) this can not be fixed.

Finally, reusability and license: undo.c is GPL2+, which is totally fine 
for pcb-rnd and pcb. Other applications could benefit from the high level 
part of the undo mechanism. It makes sense to copy the code from pcb-rnd 
(or pcb) or even make this high level part a reusable lib. However, GPL2+ 
might be too restrictive for applications licensed even under other FLOS 
software licenses. Because of the history of the project and potentially 
many authors of the file, it's probably not feasible to try to change the 
license.


How does libuundo solve these
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- reuse: libuundo is a very small library, independent of pcb-rnd or pcb; 
the API is small too, it's easy to reuse in random applications

- license: libuundo is written from scratch, under LGPL2+, which is more 
liberal on library-reuse. The library is single-author so far, so it's 
easy to extend licensing (e.g. dual license if a project finds even LGPL 
too restrictive)

- levels: libuundo implements the high level only, the low level is up to 
the caller; the API is baed on function callbacks provided by the 
application

- variable item data size: each undo item can have a different sized 
user-data

- modularity: because of the function callbacks, the low level undo code 
does not need to be centralized; plugins can implement their undo/redo 
without having to place code in core

- plugin provisions: without libuundo implementing or using any plugin 
system, it provides an API that lets the application track which plugin 
registered with undo item. It is possible to check the undo list upon a 
plugin unload and do a selective clear.


Plans in pcb-rnd regarding to libuundo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I've already split the high level and low-level, except for the structs, 
in pcb-rnd.

The next step will be to finish this split by removing most of the code 
for the high level and use libuundo instead.

The old, centralized undo will become a single "operator" in the new 
system. Thus we will get the same functionality mostly working the same 
way, but already being able to register new undo operators even from 
plugins.

Later on, the old, centralized undo will be slowly rewritten so that each 
undoable action will be a separate uundo operator placed in the module 
that is responsible for it. Eventually this will remove the centralized 
low level part.

(Obviously I think mainline pcb and gschem could benefit from a similar 
move, but I am not making any suggestion)

Regards,

Igor2

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