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Mail Archives: geda-user/2016/12/13/08:39:32

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X-Recipient: geda-user AT delorie DOT com
Date: Tue, 13 Dec 2016 14:43:33 +0100 (CET)
X-X-Sender: igor2 AT igor2priv
To: geda-user AT delorie DOT com
X-Debug: to=geda-user AT delorie DOT com from="gedau AT igor2 DOT repo DOT hu"
From: gedau AT igor2 DOT repo DOT hu
Subject: [geda-user] [pcb-rnd] UI layers - good bye debug draw! + layer news
Message-ID: <alpine.DEB.2.00.1612131417220.7286@igor2priv>
User-Agent: Alpine 2.00 (DEB 1167 2008-08-23)
MIME-Version: 1.0
Reply-To: geda-user AT delorie DOT com

Hi all,

I am about to start working on a plugin that requires me to show the user 
complex geometric constructs on the board, without changing the board. I 
figured there was a feature for this, inherited from mainline: debug draw. 
Unfortunately this feature was barely usable for my purpose: any screen 
update would erase the debug drawing and the user had little control 
over the visibility of the drawing. Also, multiple plugins can't seem to 
use the feature without interfering on some level.

As a fix I've added "UI layers": these are layers dynamically created 
(typically by plugins). UI layers show up in the layer side bar and their 
visibility can be toggled. An UI layer is not part of the design, its 
content is not saved and is not even connected to the current PCB in any 
way.

Demo video:

https://archive.org/details/pcb_rnd_ui_layer

Clock rendered using the embedded awk script:

http://repo.hu/projects/pcb-rnd/user/06_feature/gpmi/rosetta/90_clock/ex.awk


What this feature could be used for:

- display simulation data over the board (heat distribution, high freq FEM 
simulation, etc.)

- display the progress of an autorouter

- semi-automatic plugins could show the user what they would do in the 
next step and let the user accept or reject the plan

- "assistant" plugins: tracing user actions, they could provide useful 
info or warnings drawn and updated real-time on an UI layer

Details
=======

An UI layer can be created at any time. It has a name and a color. The 
usual persistent drawing primitives can be used: line, arc, text, polygon. 
If there are multiple UI layers, they are draw in the order of creation. 
The UI layers are always drawn last, after everything else. Export plugins 
ignore the UI layers. In theory the UI layer is user editable but in 
practice it is disabled .

The clock is implemented as an embedded awk script using the gpmi plugin. 
The script defines an action called "clock". When the action is executed, 
a new UI layer is created and the dial of the clock is drawn using lines 
and texts. The three hands are three lines if different length and width.

The script sets up a timer that runs once a second. The awk function for 
the timer does the time keeping and updates the clock hands by moving 
their endpoints. It's the same mechanism as if the user drag&drop'd the 
endpoint of a line.

Layer news: this new feature was made possible because of the weeks of 
layer infrastructure rewrite. Pcb-rnd now has a much cleaner concept of 
layers, physical and logical. I removed a lot of assumptions about layers 
from all parts of the code. At the end of this transformation there will 
be no special layers - all layers will be equal and will look for specific 
layers by their properties and position in the physical layer stack, 
instead of guessing their IDs/indices by layer name or indices of other 
layers.

With the introduction of UI layers I will gradually remove the API and 
implementation of debug_draw.

Note: the script doesn't work with the wall time, I was too lazy to query 
the system clock. In reality the rendering is smooth and real-time, it was 
the desktop video capture program that makes it jumpy on the video. When I 
switch to the solder side (bottom side), the clock mirrors too, because 
it's all in the board coordinate system - this is intentional.

Regards,

Igor2

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