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Mail Archives: geda-user/2016/08/29/22:09:49

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From: "Erich Heinzle (a1039181 AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com>
Date: Tue, 30 Aug 2016 11:38:01 +0930
Message-ID: <CAHUm0tP6yN_2rYrvduOjoQxwc75LH22VEZjcYmm-1p6ac_Rhpw@mail.gmail.com>
Subject: Re: [geda-user] [pcb-rnd] release 1.1.1
To: geda-user <geda-user AT delorie DOT com>
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The pcb-rnd code has been modularized somewhat and has diverged from the
mainline code to the point that it now has a different build/config system,
so merged code with a simple compile-time option seems unlikely.

I think Tibor is looking for assistance with implementing opengl support.

Leveraging my previous footprint and symbol conversion efforts, I have
nearly completed a pcb-rnd plugin for legacy format kicad layout export (
http://imgur.com/a/ZfLEV ), in addition to already working pastebuffer
element (footprint) export to kicad. Kicad layout and footprint import is
next on the to-do list, and export in a format compatible with openEMS or
similar EM modeling tools is a tantalizing near term possibility.

Regards,

Erich.



> Dear Members & pcb-rnd Developers,
>
> While I've know that opengl and transparency was one of the reason that
> Igor2 started pcb-rnd project I wonder if it is possible to get it back as
> a compile-time option. Now I'm using Peter's Clifton pcb-opengl version (
> http://repo.or.cz/w/geda-pcb/pcjc2.git) with a few my  modifications
> (very simple modifications + a few plug-ins). I found that this version
> works great on my old hardware, and I found that transparent layers &
> polygons + 3d trackball are functions that I use all the time. On the other
> side pcb-rnd has some features that I really like to have....  Do You know
> how much work is needed to "mix" these 2 projects? Is it even possible to
> make a compile time option or the differences in the code are so large that
> such thing would need a new project/fork? I can spend some time coding, but
> I'm not a professional programmer, and I don't know pcb graphics - I want
> to find out if it is even worth trying.
>
> Best Regards,
> Michael Widlok
>
>
>
>

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<div dir=3D"ltr"><div>The pcb-rnd code has been modularized somewhat and ha=
s diverged from the mainline code to the point that it now has a different =
build/config system, so merged code with a simple compile-time option seems=
 unlikely.</div><div><br></div><div>I think Tibor is looking for assistance=
 with implementing opengl support.</div><div><br></div><div><div>Leveraging=
 my previous footprint and symbol conversion efforts, I have nearly=C2=A0co=
mpleted a pcb-rnd plugin for legacy format kicad layout export ( <a href=3D=
"http://imgur.com/a/ZfLEV">http://imgur.com/a/ZfLEV</a> ), in addition to a=
lready working pastebuffer element (footprint) export to kicad. Kicad layou=
t and footprint import is next on the to-do list, and export in a format co=
mpatible with openEMS or similar EM modeling tools is a tantalizing near te=
rm possibility.</div><div><br></div><div>Regards,</div><div><br></div><div>=
Erich.</div><div><br></div><div><br></div></div><div class=3D"gmail_extra">=
<div class=3D"gmail_quote"><blockquote class=3D"gmail_quote" style=3D"margi=
n:0px 0px 0px 0.8ex;padding-left:1ex;border-left-color:rgb(204,204,204);bor=
der-left-width:1px;border-left-style:solid"><div><br></div><div>Dear Member=
s &amp; pcb-rnd Developers,<br></div><div><br></div><div>While I&#39;ve kno=
w that opengl and transparency was one of the reason that Igor2 started pcb=
-rnd project I wonder if it is possible to get it back as a compile-time op=
tion. Now I&#39;m using Peter&#39;s Clifton pcb-opengl version (<a href=3D"=
http://repo.or.cz/w/geda-pcb/pcjc2.git" target=3D"_blank">http://repo.or.cz=
/w/geda-pcb/<wbr>pcjc2.git</a>) with a few my=C2=A0 modifications (very sim=
ple modifications + a few plug-ins). I found that this version works great =
on my old hardware, and I found that transparent layers &amp; polygons + 3d=
 trackball are functions that I use all the time. On the other side pcb-rnd=
 has some features that I really like to have....=C2=A0 Do You know how muc=
h work is needed to &quot;mix&quot; these 2 projects? Is it even possible t=
o make a compile time option or the differences in the code are so large th=
at such thing would need a new project/fork? I can spend some time coding, =
but I&#39;m not a professional programmer, and I don&#39;t know pcb graphic=
s - I want to find out if it is even worth trying. <br></div><div><br></div=
><div>Best Regards,<br></div><div>Michael Widlok<br></div><div><br></div><d=
iv><br></div><div><br></div></blockquote></div><br></div></div>

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