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Mail Archives: geda-user/2016/03/22/05:40:40

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Date: Tue, 22 Mar 2016 10:40:08 +0100
From: "Nicklas Karlsson (nicklas DOT karlsson17 AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com>
To: geda-user AT delorie DOT com
Subject: Re: [geda-user] pcb import schematic crash, parantheses in netname
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> >> Porting gschem to a recent GTK version would mean losing multi-key
> >> hotkeys and tear-off menus (as discussed in the past).
> 
> > Are there any possibilities to get around this?
> 
> ... Working with one hand 
> permanently on the mouse requires awkward jumps across the keyboard. 

This is an important point.

Hold right mouse button moving the screen while dragging a component work really great in pcb/gpcb. Arrow for small movements in pcb/gpcb is also really great but would it be better with right hand?

> Digital games can provide ideas how to use the keyboard more efficiently. 
> In particular Starcraft may be a GUI to look at. This game requires the 
> player to handle quite a number of units in real time. Professional gamers 
> use keyboard and mouse at astonishing speeds. Yet, it is not speed alone 
> but a host of complex actions that make or brake the game.
> 
> Starcrafts comes with the ability to customize key bindings to an 
> astonishing extent. Given the importance of efficient interaction, players 
> developed a number of approaches which deviate significantly from the 
> default. One of them is "grid". This keyboard layout uses mainly the four 
> leftmost columns. So the left had can stay in place. To still be able to 
> trigger the many different actions of the game, short cuts depend on 
> circumstances and are heavily over loaded. 
> Turns out, grid is one of the most popular keyboard layouts in the 
> competitive scene.
> 
> ---<)kaimartin(>---
> -- 
> Kai-Martin Knaak
> 

This is not much about coding just figure out good hotkeys.

Nicklas Karlsson

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