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Mail Archives: geda-user/2016/02/02/03:46:07

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To: geda-user AT delorie DOT com
From: Kai-Martin Knaak <kmk AT familieknaak DOT de>
Subject: Re: [geda-user] The nature of gEDA layers
Date: Tue, 02 Feb 2016 09:44:56 +0100
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Stephan Böttcher wrote:

>> I did not get what "depth=200" is for.
> 
> Currently, the PCB objects come with a lot of implicit aura
> attached, polygon clearance, soldermask clearance, solderpad,
> thermals, ...
> 
> A generic geometry may need to be more explicit.
> 
> Everything is drawn at a depth.  There are positive and negative
> depths. Deeper stuff is drawn before shallower stuff.  Negative
> depth draw holes and clerances.
> 
I feel like this is the kind of magic that looks elegant and generic 
on inception but tends to turn into an obstacle further down the 
evolution of the application. Specifically:

* In addition to positive and negative, there may arise the need for a 
third mode of drawing. E.g. XOR-drawing. (No, I don't know what XOR-
draw would be good for in the context of EDA -- just brain storming)

* The depth parameter kind of enforces the way how to render the 
design. It would be more flexible and potentially easier to extend to 
mark-up the intended meaning.

---<)kaimartin(>---

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