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Mail Archives: geda-user/2015/12/26/22:26:25

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Sat, 26 Dec 2015 19:26:11 -0800 (PST)
Date: Sat, 26 Dec 2015 18:26:11 -0900
Message-ID: <CAC4O8c-O4F2h-b7zbpwS0gcOJf6+DiJL3mgG==3hzNhtKmb0rw@mail.gmail.com>
Subject: [geda-user] how to collaborate on tool tips?
From: "Britton Kerin (britton DOT kerin AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com>
To: geda-user AT delorie DOT com
Reply-To: geda-user AT delorie DOT com

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I'd like to see collaboration on tooltips.  There are still lots of menu
items I've never tried, and others I've never been able to get to work.
They all probably have some users somewhere.

Is there some way that home/bkerin/tooltip_fixes can be set to allow other
commiters, or is it already the case that anyone is allowed to commit to
non-master branches?

A few thoughts on tips:

* If it's not obvious from the name *what* it's for, the tip should say
(e.g. Lock names, Only names).

* If it's not obvious what needs to happen after the item which shows the
tooltip is selected, the
  tooltip should say (e.g. for drawing polygons.  Incidentally the existing
tooltip isn't enough for me
  to successfully draw one).

* If the associated action is entirely invisible or not easy to notice, the
tooltip should probably
  indicate what the user should look for to verify operation

The point of all of these is to make the GUI as self-describing as possible.

Britton

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<div dir=3D"ltr"><br><div style=3D"">I&#39;d like to see collaboration on t=
ooltips.=C2=A0 There are still lots of menu items I&#39;ve never tried, and=
 others I&#39;ve never been able to get to work.=C2=A0 They all probably ha=
ve some users somewhere.</div><div style=3D""><br></div><div style=3D"">Is =
there some way that home/bkerin/tooltip_fixes can be set to allow other com=
miters, or is it already the case that anyone is allowed to commit to non-m=
aster branches?</div><div style=3D""><br></div><div style=3D"">A few though=
ts on tips:</div><div style=3D""><br></div><div style=3D"">* If it&#39;s no=
t obvious from the name *what* it&#39;s for, the tip should say (e.g. Lock =
names, Only names).</div><div style=3D""><br></div><div style=3D"">* If it&=
#39;s not obvious what needs to happen after the item which shows the toolt=
ip is selected, the</div><div style=3D"">=C2=A0 tooltip should say (e.g. fo=
r drawing polygons.=C2=A0 Incidentally the existing tooltip isn&#39;t enoug=
h for me</div><div style=3D"">=C2=A0 to successfully draw one).</div><div s=
tyle=3D""><br></div><div style=3D"">* If the associated action is entirely =
invisible or not easy to notice, the tooltip should probably=C2=A0</div><di=
v style=3D"">=C2=A0 indicate what the user should look for to verify operat=
ion</div><div style=3D""><br></div><div style=3D"">The point of all of thes=
e is to make the GUI as self-describing as possible.</div><div style=3D""><=
br></div><div style=3D"">Britton</div></div>

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