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Mail Archives: geda-user/2015/09/11/12:29:32

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Fri, 11 Sep 2015 09:29:16 -0700 (PDT)
Date: Fri, 11 Sep 2015 18:29:09 +0200
From: "Nicklas Karlsson (nicklas DOT karlsson17 AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com>
To: geda-user AT delorie DOT com
Subject: Re: [geda-user] Notice to developers: layers have now a type.
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> If you have thousands of layers, sure.  But we currently have at most
> 16.  Iterating over 16 things is not going to be a bottleneck, and
> certainly not worth making the code more complicated (and less
> maintainable).
> 
> Most of the CPU performance is in moving layer data between the
> internal representation and the graphics card.

16 layer: Linear search in average 8 iterations to find an object and 16 iterations at most. Interval halving have logarithmic complexity and 4 iterations is needed.

As is now I guess improvements are more important than optimization unless somebody with a reasonable modern computer think it work slow.

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