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Wed, 09 Sep 2015 23:36:21 -0700 (PDT) | |
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Date: | Wed, 9 Sep 2015 22:36:21 -0800 |
Message-ID: | <CAC4O8c_kGSiUWqcEtpjT44f2OavB2Z+=n0EQMN7ZWaQ1EZEiEw@mail.gmail.com> |
Subject: | Re: [geda-user] pcb's crosshair only half-locating violations |
From: | "Britton Kerin (britton DOT kerin AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
To: | geda-user AT delorie DOT com |
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On Wed, Sep 9, 2015 at 10:52 AM, Kai-Martin Knaak <knaak AT iqo DOT uni-hannover DOT de> wrote: > Markus Hitter wrote: > >> Whatever doesn't match intuitivity is a bug, isn't it? Then, we have >> many such bugs. One such bug would be that the crosshair moves on its >> own, without the mouse. > > I too find any movement of mouse cursor (and crosshair) which is not > strictly mouse driven quite irritating. I like this behavior its weird at first but you quickly get the idea and then it's useful, what I don't like is when the violation is off-screen it doesn't take you there and you end up hitting refresh again (at least I do). It might be possible to do better but since this is both easy to learn and useful I think it is low-priority. Britton
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