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Mail Archives: geda-user/2015/08/31/12:22:27

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Subject: Re: [geda-user] Enable "visible" grid
To: geda-user AT delorie DOT com
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From: "Markus Hitter (mah AT jump-ing DOT de) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com>
Message-ID: <55E47F23.6090702@jump-ing.de>
Date: Mon, 31 Aug 2015 18:21:55 +0200
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Am 31.08.2015 um 16:17 schrieb Bernhard Kraft (bkraf0j9 AT gmail DOT com) [via geda-user AT delorie DOT com]:
> Is it possible to switch to grid lines or make the grid dot 3x3
> pixels (or 5x5)?

Currently only by changing the source code, I fear.

In src/hid/common/hidgl.c insert this line before line 155:

  glPointSize(3.0);

The area then reads like this:

  ...
  glEnableClientState (GL_VERTEX_ARRAY);
  glVertexPointer (3, GL_FLOAT, 0, points);

  glPointSize(3);
  n = 0;
  for (x = x1; x <= x2; x += PCB->Grid)
    {
  ...

That's a hack, of course. If you want a more permanent solution, please open a bug report: https://bugs.launchpad.net/pcb The "right" version would be to define something like a pixel -> screen size scale (resolution), either by a user preference or by querying the operating system, then to define this size not by number of pixels, but by size on screen.


Markus

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Dipl. Ing. (FH) Markus Hitter
http://www.jump-ing.de/

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