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Mail Archives: geda-user/2015/07/26/18:56:33

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To: geda-user AT delorie DOT com
From: Kai-Martin Knaak <kmk AT familieknaak DOT de>
Subject: Re: [geda-user] Docking Property Editors
Date: Mon, 27 Jul 2015 00:55:50 +0200
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Edward Hennessy (ehennes AT sbcglobal DOT net) [via 
geda-user AT delorie DOT com] wrote:

>> On Jul 25, 2015, at 12:22 PM, Stefan Salewski
>> <mail AT ssalewski DOT de> wrote:

>> I think for GTK a Notebook inside a panned window is generally a
>> good solution for schematic or pcb editors, because for such tools
>> generally one single property widget is used (we may edit text or
>> line style or colors or something other, but generally only one at
>> a time. So switching the Notebook works well.) 

> To eliminate the dependency issue, I’m for implementing the
> attribute editing widgets in this manner.

Just to be extra sure, we are talking about the same general UI 
concept:

The gschem window contains:
* a GTK menu
* a row of tool buttons
* an area which serves as a canvas for the circuit
* a status line
* an area for user interaction for the "notebooks"

The first items look and behave like they currently do.
The area for user interaction shows what is currently presented in 
pop-up dialogues. It exposes them one at a time. That is, the content 
of this area switches to "symbol selection" if the user types "i". It 
offers to change attributes of currently selected symbol on "ee".

I am all in favor of such a design. It keeps an unobstructed view of 
the schematic. The screen does not get cluttered by dialogues. This 
kind of UI would be similar to the game of starcraft. IMHO, this is a 
good thing. Professional gamers require an efficient UI to execute an 
astonishing amount of actions per minute.

---<)kaimartin(>---

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