www.delorie.com/archives/browse.cgi   search  
Mail Archives: geda-user/2015/07/11/19:23:09

X-Authentication-Warning: delorie.com: mail set sender to geda-user-bounces using -f
X-Recipient: geda-user AT delorie DOT com
X-Original-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed;
d=gmail.com; s=20120113;
h=mime-version:in-reply-to:references:date:message-id:subject:from:to
:content-type;
bh=quaEOXQxdjPuuSwwhyirmoUxJnSEdbTWVGeGoPn66BI=;
b=HaK7pZN+lkr+iNB46EUrKfj29y6vVGQTM7ymHf+Cy/mGbEURaYkHZyizKjc5SYIspo
foqL/1eT+5semc0uyPUyaWCnFceudh7CEj3EMNcE7d0gxyhCBU5/nk32M3oP3wdkdev8
ddd/sJrKcZ3zIo8hP9st22GdZzRbUEL82Q0gmfYZzefxmp/QKfFCbVnlWZlOg4kc1ups
q2WtHF44vY/er1bc5zuXex2nqdNjNMYd/KpodZbjxkr8iAIT4E/KBetu3LFECv5AjRei
Y915/gk0cFfnq2w8r4BXR1tF9U0/dH0DZtqz/dBGXE9G4rrFGeJFY4MxT8Ha3ajZLvvm
obBw==
MIME-Version: 1.0
X-Received: by 10.152.6.1 with SMTP id w1mr25480632law.91.1436656957565; Sat,
11 Jul 2015 16:22:37 -0700 (PDT)
In-Reply-To: <201507092157.t69LvmES002837@envy.delorie.com>
References: <1436477539 DOT 1747 DOT 21 DOT camel AT ssalewski DOT de>
<CAM2RGhQWUWhkx3u64vm6T+wxmmA1yL4mt1-dTTnRbVTJwFLqpQ AT mail DOT gmail DOT com>
<201507092157 DOT t69LvmES002837 AT envy DOT delorie DOT com>
Date: Sat, 11 Jul 2015 23:22:37 +0000
Message-ID: <CAM2RGhSGbQPriFoiLdEZVZXp804rVbXUorcUyVEnR9CNV0KPXw@mail.gmail.com>
Subject: Re: [geda-user] What is the hardest part in a PCB layout program?
From: "Evan Foss (evanfoss AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com>
To: geda-user AT delorie DOT com
Reply-To: geda-user AT delorie DOT com
Errors-To: nobody AT delorie DOT com
X-Mailing-List: geda-user AT delorie DOT com
X-Unsubscribes-To: listserv AT delorie DOT com

On Thu, Jul 9, 2015 at 9:57 PM, DJ Delorie <dj AT delorie DOT com> wrote:
>
>> The hardest part for me to understand when I look at the code is
>> where the geometry is processed vs where it is rendered.
>
> This one is easy.  Rendering is always done in the HID, like
> src/hid/gtk or src/hid/ps.  Everything in the core deals with the raw
> data or its geometry directly.
>
>> OT: Is DRC checking done via the rendering engine or is there a
>> separate geometry engine that does this and verifies when traces and
>> etc are connected?
>
> There's a geometry engine in DRC although how it works is totally
> counter-intuitive:
>
> * Generate a netlist based on connectivity. (also used by the rats
>   list stuff, find, select-nets, etc)
>
> * Now, increase the size of everything by N and generate a new netlist.
>
> * Are the netlists different?  Bug!

DJ Is there an architectural document that outlines the broad picture
of how PCB works?
(thinking i should try to write one if only for my own use)

-- 
Home
http://evanfoss.googlepages.com/
Work
http://forge.abcd.harvard.edu/gf/project/epl_engineering/wiki/

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019