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Mail Archives: geda-help/2011/09/27/20:58:59

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From: Eric Wetzel <thewetzel AT gmail DOT com>
Date: Tue, 27 Sep 2011 20:58:26 -0400
Message-ID: <CAMPiNCLsTmoVWs5wbHHN3ApsqLmRSYQKkvXEMgixnwZLtJGpSQ@mail.gmail.com>
Subject: Re: [geda-help] PCB Plane and Solder Mask Clearance Problem
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On Sun, Sep 25, 2011 at 7:38 PM, Eric Wetzel <thewetzel AT gmail DOT com> wrote:
> On Fri, Sep 23, 2011 at 7:52 AM, Eric Wetzel <thewetzel AT gmail DOT com> wrote:
>> On Fri, Sep 23, 2011 at 5:04 AM, Peter Clifton <pcjc2 AT cam DOT ac DOT uk> wrote:
>>> On Thu, 2011-09-22 at 22:45 -0400, Eric Wetzel wrote:
>>>> >> If its still not working for you with GL enabled - could you post the
>>>> >> output of "glxinfo" for me to take a look at please?
>>>
>>> Your glxinfo shows you are using the Nouveau driver. It might be worth
>>> giving it a try with the proprietary driver at some point.
>>
>> I looked in System -> Administration -> Additional Drivers, and the
>> only unactivated option was "Experimental 3D support for Nvidia cards"
>> (or some such). There was no option for proprietary Nvidia drivers, so
>> I'll have to figure out how to get them installed at the end of the
>> day.
>
> Sorry about the delay. The Ubuntu package for the nvidia-96 driver
> that my card needs seems not to be working right now. The version that
> Ubuntu has on hand (96.43.19) requires xorg-video-abi-8.0 and there
> are no packages left that provide that?
> https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-96/+bug/807158
>
> It seems Oneiric will have the next version bump from Nvidia, but
> that's probably not due out for another 2 months. I'm going to try a
> manual install of the drivers directly from Nvidia.
>

There is a PPA that provides an nvidia-96 package that supports the new ABI:
https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-96/+bug/741930/comments/51

The pcjc2 pcb+gl branch works. The drill holes are rendered, the plane
and soldermask clearances around pins, pads and vias are appearing
correctly. The new output from glxinfo is:
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_EXT_texture_from_pixmap
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap
GLX version: 1.3
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_EXT_texture_from_pixmap, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 420 Go/AGP/SSE2
OpenGL version string: 1.5.8 NVIDIA 96.43.20
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects,
    GL_ARB_shading_language_100, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
    GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord,
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette,
    GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
    GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_fence,
    GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
    GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_register_combiners,
    GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
    GL_NV_texture_rectangle, GL_NV_vertex_array_range,
    GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
    GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod,
    GL_SUN_slice_accum

Thanks,
~Eric

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