Mail Archives: djgpp/2009/03/18/01:16:03
Hi,
On Mar 17, 8:54=A0pm, "Rod Pemberton" <do_not_h DOT DOT DOT AT nohavenot DOT cmm> wrote:
> "Rugxulo" <rugx DOT DOT DOT AT gmail DOT com> wrote in message
>
> news:b4830750-4be1-4484-a97a-f31310b264c8 AT h20g2000yqn DOT googlegroups DOT com...
>
> > FreeDOS-32 kinda stagnated, but it compiles with DJGPP
>
> I would've been happy had they completed it. =A0They
> were making a tremendous amount of progress, and then, nothing.
They never even did officially release their latest / last work
(beyond 0.005 or whatever), even after I asked 'em a while back. I
think you can still find some of it via links on their mailing list.
(Or maybe somebody can motivate 'em in e-mail, I dunno.) But I
honestly never used it except once or twice as a lark, and I didn't
try to run a full DJGPP setup in it or anything.
> > MAME is another one (ever since 0.100).
>
> Lots of very useful code in MAME too, *BUT* it's license prevents it's us=
e
> for anything else... =A0
I don't use MAME anymore (StarROMS go bye bye), but it's cool at
least. Not sure where they get the motivation, though. And I resent
them killing *and* hiding the final 0.100 DOS port (which I only ...
barely ... found recently). Oh, and AdvanceMame 0.106 for DOS recently
got a surprise update (although it's still basically dead). Same for
Raine.
> There are also a number of games that have been open sourced that have go=
od
> graphics code, network code, etc., that could be used in an OS, say Duke
> Nukem 3D, Rise of the Triad, and various Quake's and it's Linux derivativ=
es.
Most DOS games used a variety of compilers, so it's either trivial or
not interesting enough (I guess?) for people to port to DJGPP. Even
things that used to work have issues (Quake, Boom). Doom Legacy may or
may not still support DOS/DJGPP, and Vavoom ended DOS support over a
year ago. Not that I really care, but FreeDoom gives me a small reason
(with DOSBox, of course). ;-)
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