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Mail Archives: djgpp/2009/03/17/21:00:11

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From: "Rod Pemberton" <do_not_have AT nohavenot DOT cmm>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Status of DJGPP
Date: Tue, 17 Mar 2009 21:54:15 -0400
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"Rugxulo" <rugxulo AT gmail DOT com> wrote in message
news:b4830750-4be1-4484-a97a-f31310b264c8 AT h20g2000yqn DOT googlegroups DOT com...
> FreeDOS-32 kinda stagnated, but it compiles with DJGPP (and was
> intended to at least run DJGPP apps). Somebody starting that up again
> or polishing it up would be nice.

Although there is much there, I didn't like some of the design choices and
code design.  However, I would've been happy had they completed it.  They
were making a tremendous amount of progress, and then, nothing.  I've been
keeping it in mind though, despite the GPL, perhaps as base source for
another project.

> MAME is another one (ever since 0.100).

Lots of very useful code in MAME too, *BUT* it's license prevents it's use
for anything else...  like using the graphics code in an OS or game, etc.
So, it's worthless, except as MAME.  Supposedly, their license terms were to
prevent others from using MAME in arcade boxes sold for profit.  (Why?...)
But, unfortunately, it also prohibits all other use of their code.

There are also a number of games that have been open sourced that have good
graphics code, network code, etc., that could be used in an OS, say Duke
Nukem 3D, Rise of the Triad, and various Quake's and it's Linux derivatives.


Rod Pemberton


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