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From: | Rugxulo <rugxulo AT gmail DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: GdM's DOS 3d engine in Ada |
Date: | Tue, 17 Mar 2009 04:17:55 -0700 (PDT) |
Organization: | http://groups.google.com |
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<49B805ED DOT 7060307 AT iki DOT fi> <49bad72f_7 AT news DOT bluewin DOT ch> <49BC0052 DOT 9020902 AT iki DOT fi> | |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Hi, On Mar 16, 1:23=A0pm, Andris Pavenis <andris DOT pave DOT DOT DOT AT iki DOT fi> wrote: > > Well, it compiles under Vista with gcc-4.3.3, but I cannot run it neither > in Vista (no full screen mode) neither in XP (hangs so that I have to > reboot with power button) In all fairness, this is not anybody's fault (at least, not ours). Windows just isn't very compatible with DOS anymore. The best you can do is just run it under DOSBox 0.72 (but run "S3VBE20 /INSTALL" first !! dunno why but it needs that). > Perhaps something else, that does not require 3D graphics would be more > apropriate for testing. We are NOT testing graphics, but port of Ada > compiler. In all fairness, it's not very DOS or DJGPP specific to test only basic common routines. Not that such would be bad in itself, but a 3D engine is much more useful, testing BIOS / DOS / DPMI / VESA / SB all at once, which is what DJGPP is capable of. Not supporting DOS just because latest Windows blows isn't reasonable at all !
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