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Mail Archives: djgpp/2001/08/03/07:15:15

From: Adam Majer <adamm AT galacticasoftware DOT com>
Newsgroups: comp.graphics.api.opengl,comp.os.msdos.djgpp
Subject: Re: opengl setup
Date: Thu, 02 Aug 2001 20:43:44 -0500
Organization: Galactica Software
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Message-ID: <3B6A01D0.C15FE146@galacticasoftware.com>
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

Mesa doesn't have DJGPP support right now.... I was going to fix it and
I got all of the sources to compile (except amesa.c) for DJGPP + Allegro
but I do not know if there is any point. All OpenGL is just going to be
software emulation anyway hence slow... Try Linux, eg. Debian. Just make
sure to install woody with XFree 4+. This includes DRI and Mesa [h/w
accel. for cards like ATI Radeon with kernel 4+]. Anyway it works there.
Otherwise figure out why Borland did not install.... [once it happened
to me so I DL it again and it worked.. Figure that out.. I-Net glitch??]

Hope this help a bit,
Adam



Paul Martz wrote:
> 
> "Michael Duxbury" <M DOT R DOT Duxbury AT btinternet DOT com> wrote in message
> news:9kb6lh$nte$1 AT plutonium DOT btinternet DOT com...
> > I originally had djgpp and rsxntdj set up on my PC. I tried installing
> > borland C++ but it wont install for some reason,
> 
> You might post this in a Borland newsgroup.
> 
> > anyway, I tried using the
> > openGL libraries and placing them in my djgpp/rsxntdj setup. I got lots of
> > undefined refernces to glMatrixMode, etc.
> 
> "Undefined references" -- That sounds like a linker error, did you forget to
> link against the OpenGL library?
> 
> > I then stumbled across mingw32 which I read was easier to set up than
> > rsxntdj. I tried downloading and setting this up but had problems with the
> > g++ compiler, it didn't seem to work mentioned assembler, I can't remember
> > as I took it out my path for now.
> >
> > I then read about mesa, so I tried to install this but I can't seem to
> > 'make' it with gcc, just doesn't work.
> 
> "Didn't seem to work" and "just doesn't work" -- Not enough info. Sorry,
> can't help you with this aspect of your situation.
> 
> You might take a look at section 2 of the OpenGL FAQ, hope that helps.
> --
>    -Paul Martz (paul_martz AT hp DOT com)
>     Hewlett Packard TCD Personal Workstations Lab
>     OpenGL FAQ: http://www.opengl.org/developers/faqs/technical.html
>                 http://www.frii.com/~martz/oglfaq

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