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From: | Hans-Bernhard Broeker <broeker AT physik DOT rwth-aachen DOT de> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: please help with Texture coordinates! |
Date: | 25 Mar 2001 16:19:58 GMT |
Organization: | Aachen University of Technology (RWTH) |
Lines: | 11 |
Message-ID: | <99l5re$fr3$1@nets3.rz.RWTH-Aachen.DE> |
References: | <3ABDDBA9 DOT B937780E AT free DOT fr> |
NNTP-Posting-Host: | acp3bf.physik.rwth-aachen.de |
X-Trace: | nets3.rz.RWTH-Aachen.DE 985537198 16227 137.226.32.75 (25 Mar 2001 16:19:58 GMT) |
X-Complaints-To: | abuse AT rwth-aachen DOT de |
NNTP-Posting-Date: | 25 Mar 2001 16:19:58 GMT |
Originator: | broeker@ |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Kirill Pankratiev <kirill AT free DOT fr> wrote: > I would like to know how to use texture coordinates for > perspective texture mapping. This is the wrong newsgroup to ask this question, by a wide margin. Ask it again in comp.graphics.algorithms, or in one of the game developers newsgroups. -- Hans-Bernhard Broeker (broeker AT physik DOT rwth-aachen DOT de) Even if all the snow were burnt, ashes would remain.
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