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Mail Archives: djgpp/2001/02/01/21:26:18

From: Tom St Denis <stdenis AT compmore DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: how did Quake do it???
Date: Fri, 02 Feb 2001 02:04:49 GMT
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

In article <OE542xyPaZI758Nqm4P000009e8 AT hotmail DOT com>,
  djgpp AT delorie DOT com wrote:
>
> From: "Tom St Denis" <stdenis AT compmore DOT net>
> > In article <95cc9o$gp9a5$2 AT ID-32970 DOT news DOT dfncis DOT de>,
> >   "Oliver Brakmann" <obrakmann AT gmx DOT net> wrote:
> > > Tom St Denis wrote...
> > > > > [Quake using Win95's networking]
> > > >
> > > > No they didn't.
> > > >
> > > > Only winquake supports TCP/IP games.
> > >
> > > Not so. I'm quoting from Quake's techinfo.txt:
> >
> > Not so.  I have Quake and it doesn't have TCP/IP under the multiplayer.
> > Perhaps with an update or addon you can, but native Quake doesn't have
> TCP/IP
> > AFAICT.
> >
> > Tom
> >
>
> You need to launch Quake with Q95.bat... see your Quake directory...

Oh, yup, I'm stupid, sorry guys!

Tom


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