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Mail Archives: djgpp/2001/02/01/18:46:39

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From: "Norberto Alfredo Bensa" <ceo AT nbensacomputers DOT com>
To: <djgpp AT delorie DOT com>
References: <3A7876BC DOT 2060603 AT operamail DOT com> <95bl59$et5$1 AT nnrp1 DOT deja DOT com> <95cc9o$gp9a5$2 AT ID-32970 DOT news DOT dfncis DOT de> <95cm7o$faj$1 AT nnrp1 DOT deja DOT com>
Subject: Re: how did Quake do it???
Date: Thu, 1 Feb 2001 20:39:32 -0300
Organization: nBens@ Computers
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X-OriginalArrivalTime: 01 Feb 2001 23:41:25.0570 (UTC) FILETIME=[7D953A20:01C08CA8]
Reply-To: djgpp AT delorie DOT com

From: "Tom St Denis" <stdenis AT compmore DOT net>
> In article <95cc9o$gp9a5$2 AT ID-32970 DOT news DOT dfncis DOT de>,
>   "Oliver Brakmann" <obrakmann AT gmx DOT net> wrote:
> > Tom St Denis wrote...
> > > > [Quake using Win95's networking]
> > >
> > > No they didn't.
> > >
> > > Only winquake supports TCP/IP games.
> >
> > Not so. I'm quoting from Quake's techinfo.txt:
>
> Not so.  I have Quake and it doesn't have TCP/IP under the multiplayer.
> Perhaps with an update or addon you can, but native Quake doesn't have
TCP/IP
> AFAICT.
>
> Tom
>

You need to launch Quake with Q95.bat... see your Quake directory...

Best regards,
Norberto








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