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Mail Archives: djgpp/2001/01/26/08:21:33

From: "Jimbo" <rpgfreak AT lineone DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Blitting & Sprites
Date: Fri, 26 Jan 2001 13:08:55 -0000
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

Hi,

I am writing a game in DJGPP with Allegro and I was wondering if, within all
the sprite functions that are there, there are any that allow you to move
sprites around that don't actually print themselves onto the background
(i.e. the background is replaced). I know that I could do this using
blitting, but isn't there an easier way? Isn't blitting slow? And what are
the differences between sprite objects and bitmap objects?

Regards,
Jamie Solomons




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