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From: | "Jimbo" <rpgfreak AT lineone DOT net> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Blitting & Sprites |
Date: | Fri, 26 Jan 2001 13:08:55 -0000 |
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Message-ID: | <t72tlvcnn1ce6c@corp.supernews.co.uk> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Hi, I am writing a game in DJGPP with Allegro and I was wondering if, within all the sprite functions that are there, there are any that allow you to move sprites around that don't actually print themselves onto the background (i.e. the background is replaced). I know that I could do this using blitting, but isn't there an easier way? Isn't blitting slow? And what are the differences between sprite objects and bitmap objects? Regards, Jamie Solomons
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