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From: | Damian Yerrick <Bullcr_pd_yerrick AT hotmail DOT comRemoveBullcr_p> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Color Text... |
Organization: | Pin Eight Software http://pineight.8m.com/ |
Message-ID: | <3jnb5t0e15mvcflbs4q1jqe6oief5as27m@4ax.com> |
References: | <3A52601F DOT 300F61D2 AT crosslink DOT net> <92tp52$qot$1 AT nnrp1 DOT deja DOT com> <932nn8$lhu$2 AT ctb-nnrp2 DOT saix DOT net> |
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NNTP-Posting-Date: | Fri, 05 Jan 2001 14:45:09 GMT |
Distribution: | world |
Date: | Fri, 05 Jan 2001 14:45:09 GMT |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
On Wed, 3 Jan 2001 17:42:01 +0200, "Stefan Viljoen" <Stefan_Viljoen AT excite DOT com> wrote: >Or you could just mess with the screen directly - each second byte (?) of >80x25x16 text mode is a color byte. See >http://home.intekom.com/rylan/prog.html for pointers on accessing screen >memory directly - the method to access 320x200x256 VGA should work as it is >with the text screen memory address (0x0B800 instead of 0x0A000) ? If you don't plan on porting beyond DJGPP, I'd use conio for colored text or ScreenUpdateLine() for ASCII art. If you plan on porting, use pdcurses.
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