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Mail Archives: djgpp/2000/12/29/10:06:43

From: "Andrew D. Jones" <guln AT home DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: NEWBIE Question
Message-ID: <p29p4t0h4glm4hf5kahd5h2pgns7vcl8ok@4ax.com>
References: <92g769$ftv$1 AT ctb-nnrp2 DOT saix DOT net>
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Date: Fri, 29 Dec 2000 14:54:21 GMT
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To: djgpp AT delorie DOT com
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On Thu, 28 Dec 2000 22:25:20 +0200, "Sir Puter"
<sirputer AT netactive DOT co DOT za> wrote:

>I'm new to this programming world.
>I would like to know where can I get some good tutorials on writing games in
>DJGPP?

Heh, the lofty goals one aspires to when they first set their feet on
the well-trodden paths of a programmer.

Hrm... that one's almost .sig quotable. ;)

If you're new to the world of programming, games programming should be
the last thing on your list to do (unless you're a systems programmer,
in which case that would be writing a full fledged operating system.)

Learn the language first.  Don't memorize it, understand it.  Make
sure you have a grasp on all the intricate nuances of your selected
language (assuming C or C++.)  If you are using C++, skip learning
straight C, which might only server to confuse you.

Write some small and simple programs, what we would call from many
years ago "demo-effects."  If you've never seen a demo... well, I pity
you.  Basically, you just practice what you want to implement in a
game (tiles, scrolling, special fx, etc...)

You can also take a look at other peoples code (sometimes GPL is a
boon.)  There is in fact a DJGPP webring, so check that out (I can't
remember the homebase URL, so sorry.)

Finally, you should not look for tutorials specifically on writing
games in DJGPP.  Look for generic game programming tutorials, as the
concepts presented should not be limited to a particular vendor.

-- 
Andrew D. Jones

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