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From: James W Sager Iii <sager+@andrew.cmu.edu>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Building Crystal Space
Date: Sat, 2 Sep 2000 12:19:48 -0400
Organization: Fifth yr. senior, MCS Undeclared, Carnegie Mellon, Pittsburgh, PA
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Excerpts from netnews.comp.os.msdos.djgpp: 2-Sep-100 Re: Building
Crystal Space by Damian Yerrick AT hotmail DOT c 
> >If you don't know how to build the 3d library Crystal Space, disregard
> >this post. I doubt many have done this, but I'm posting here for now.  I
> >will also track down where the Crystal Space guru's live and post there.
> >
> >Any help would be appreciated.
> >
> >I am simply trying to build Crystal Space on DJGPP
> >
> >
> >Steps taken to compile:
> >
> >Reading the faq:
> >
> >2.2 External libraries
> >
> >PROBLEM 1) External libraries:
> >
> >Downloaded: ftp://ftp.linuxgames.com/crystal/support/winlibs14.zip 
> >
> >But it doesn't say where to unzip this stuff at.
>  
> Assume: "in a new folder" unless readme says otherwise once you've
> tried "in a new folder."

Just floating anywhere?
Um ok... but it sounds deceptively simple.
  
> >PROBLEM 2) Zlib:
>  
> It loads 'deflate' compressed data such as the data inside PNG
> textures.
>  
> >Downloaded zlib:ftp://ftp.uu.net/graphics/png/src zlib113
> >
> >C:\CS\libs\zlib>make
> >cc -O   -c -o example.o example.c
> >make.exe: *** [example.o] Error -1
>  
> I did
>  
> unzip zlib.zip -d zlib          # or use winzip
> cd zlib
> cp msdos/makefile.dj2 makefile
> make
>  
> works4me


Oh.... yeaaaah. <nods head slowly>

I didn't knowest about the hidden makefile.dj2!
Thanks.
  
> >PROBLEM 3) libpng:
>  
> It loads textures in .png format.
>  
> >There is like super arcane instructions beyond the scope of
> >mortal man on how to compile for DJGPP...

You my friend are beyond the scope of mortal man.
Yeah I got this working too. Wooo hooo

> After I built zlib and unzipped libpng, I did
>  
> cp scripts/makefile.dj2 makefile
> make test
> cp libpng.a c:/Personal/DJGPP/lib
> cp *.h c:/Personal/DJGPP/include
>  
> Then I installed an Allegro wrapper for libpng.
>  
> >PROBLEM 4) libjpg:
>  
> It loads textures in .jpg format.  It might be hard to compile but
> there may be an option in Crystal Space to disable use of JPEG
> textures.
>  

Ok, if I don't need it, I'll learn it later. I just want a damn FPS to
show up on my computer screen so I can play around and change it into a
game.
I can live without jpeg for now.

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