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Date: | Thu, 31 Aug 2000 09:09:02 +0300 |
From: | licaon <licaon AT go DOT ro> |
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Message-ID: | <1493670401.20000831090902@go.ro> |
To: | Chris Hendrickson <djgpp AT delorie DOT com> |
Subject: | Re[2]: [AL] Raytracing |
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Hello Chris, Wednesday, August 30, 2000, 10:40:21 PM, you wrote: CH> have you looked at povray?? CH> http://www.povray.org/ CH> it's a Persistance of Vision Raytracing program, it's slow, but does a good job, CH> I found a paralellized version that we use to show off out beowulf cluster :-) CH> Chris oh yes, i'm trying to build something like POV-Ray but not so big, well as big as it can get anyway, and i wouldn't expect much speed either... i've got a patched version of the POV-Ray sources (MegaPOV v0.5), i've compiled them, read them, but i wanted to see some basic technics/algorithms to have a base to stand on when reading those c++ sources... -- Best regards, licaon mailto:licaon AT go DOT ro
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