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Mail Archives: djgpp/2000/06/12/11:15:37

From: "AndrewJ" <luminous-is AT home DOT com>
Newsgroups: comp.os.msdos.djgpp
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Subject: Re: DJGPP in popular games? (was: Internal compiler error)
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Date: Mon, 12 Jun 2000 14:49:39 GMT
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> Isn't Q3A major?  Aren't the Linux versions of other games major?
> And what about Doom?  Most of the forks of id's Doom source code (and
> virtually all of the Linux-targeted ones) are built with GCC tools.

Yeah, but it's a port to the (pretty much) only available compiler on that
platform.

> >I have yet to see any at allegro.cc become a *major* selling game
> >like Command & Conquer, Need for speed and other watcom based games.
>
> One of the Doom forks (DOSDoom IIRC) was ported to DJGPP + Allegro.

I think there's more than one that was.  DJGPP + Allegro is a kick ass
combination.

> And what about the emulator ZSNES?  When I start ZSNES from plain DOS
> on a new machine, I get the "Load error: no DPMI; get csdpmi*b.zip"
> message, a telltale sign of being "Made With DJGPP."

Yeah, the "c" version has some portions in C using DJGPP.  But, IIRC, most of
it is in assembler.

> How many *major* games were produced for SNES/Super Famicom?

Still doesn't count.  When I get into this discussion, I only think of original
commercial games.  SMB wasn't written using GCC.  The emulator was.  Quake 3
wasn't (originally) done with GCC.

> Isn't SMB more popular than NFS? :-)
> (Super Mario Bros., Need For Speed)

See above.

AndrewJ


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