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Mail Archives: djgpp/2000/05/07/07:05:12

From: "david.wyn.davies" <david DOT wyn DOT davies AT ukonline DOT co DOT uk>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Help wanted for DJGPP project
Date: Sun, 7 May 2000 11:43:31 +0100
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

In a way ;-)

It's an isometric 3D engine along the lines of that used by Diablo. The only
code I've written so far is a Sprites linked list that allows me to load as
many sprites as I want into the game. I did start on the tiling but I can't
remember how far I got.

The project will have several stages ...

1. Basic isometric. This is just the standard World generator without the
lighting effects or the character sprites ... basically a 3D tile generator.
2. Stage 1 isometric. This will include the character sprites and will
involve detecting objects in front of the character (and hidden pixel
removal).
3. Stage 2 isometric. This includes fixed source lighting (e.g. torches on a
wall). Characters which move into the light will be easier to spot. No
shadow casting at this stage.
4. Stage 3 isometric. Will include moving light sources. Again, no shadow
casting at this stage.
5. Final Stage. More accurate highlighting of character and object sprites.
Real-time shadow casting.

In the end, the whole caboodle will be moved over to Direct X - once I
figure the damned thing out.

Still interested?

David


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