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From: | Damian Yerrick <MYNAMEISd_yerrick AT hotmail DOT comNO2CANNEDHAM> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Global variables and structs? |
Organization: | Pin Eight Software http://pineight.8m.com/ |
Message-ID: | <e2mkas4p5hlhkq852utnbmnmumo0k5f1mk@4ax.com> |
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NNTP-Posting-Date: | Wed, 16 Feb 2000 08:00:04 GMT |
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Date: | Wed, 16 Feb 2000 08:00:04 GMT |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
On Tue, 15 Feb 2000 21:10:25 -0600, "William J. Urban II" <wjurban AT tca DOT net> wrote: >Hello all, > Well I am in a C++ class and also teaching myself some simple 2d game >writing with allegro. Now, in class we learned about Global variables and >how we should use them sparingly. My question is why? It limits code reusability by causing potential namespace collisions. It limits stability by giving everything access to everything. >I have a small move >the sprite around the screen program and every time I call the function to >update the screen I have to pass about 8 parameters. I am thinking of >rewriting this tonight with global variables so that I dont have to keep >passing every single parameter. Any thoughts on this? Now I can understand >if its a variable like x but when its something specific that I wont use as >another variable like mapLocX than I don't understand why I shouldn't make >it global. Thanks in advance. Do it with structs. Then you can pass a pointer to the struct and to the screen and be done with it. -- Damian Yerrick http://yerricde.tripod.com/ Comment on story ideas: http://home1.gte.net/frodo/quickjot.html AOL is sucks! Find out why: http://anti-aol.org/faqs/aas/ View full sig: http://www.rose-hulman.edu/~yerricde/sig.html This is McAfee VirusScan. Add these two lines to your .sig to prevent the spread of .sig viruses. http://www.mcafee.com/
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