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From: | Todorovic <todorus AT eunet DOT yu> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Changing transparent color in 256 mode? |
Date: | Mon, 07 Feb 2000 01:50:25 +0100 |
Organization: | Public news server of EUnet Yugoslavia |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
"William J. Urban II" <wjurban AT tca DOT net> wrote: >Hello all, > Well I am working on the standard tile based learn how to use Allegro >stuff and I was wondering if there is any way to change the transparent >color from black to something else. Black is pretty useful for drawing the >"ink" lines in characters to give them more depth but then when I >draw_sprite, it puts the background color instead. I looked for something >in the palette information but I couldnt find anything on it. I also tried >using a dark blue and it worked but gave the characters a blue tint to them. >Any ideas? Thanks in advance. Change constant MASK_COLOR_xx in allegro.h, recompile Allegro, and you'll have it. Alexa
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