www.delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/2000/01/25/14:33:17

From: lintux AT dds DOT nl (Wilmer van der Gaast)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Developing a scorched-earth clone
Date: 25 Jan 2000 16:17:50 GMT
Organization: WorldOnline - The Internet Communication Company
Lines: 17
Message-ID: <slrn88rj5e.178.wilmer@server.minilinux.org>
References: <388d90d0 AT pink DOT one DOT net DOT au>
NNTP-Posting-Host: vp177-208.worldonline.nl
X-Trace: nereid.worldonline.nl 948821535 27898 195.241.177.208 (25 Jan 2000 17:32:15 GMT)
X-Complaints-To: newsmaster AT worldonline DOT nl
NNTP-Posting-Date: 25 Jan 2000 17:32:15 GMT
User-Agent: slrn/0.9.5.4 (UNIX)
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

On Tue, 25 Jan 2000 23:04:00 +1100, Josh G wrote:
> Hi, I'm thinking of developing a scorched-earth clone. Anybody have
> any pointers to algorithms and so forth that may help? I know the
> physics of projectiles and so forth (funnily enough), but afaik there's
> probably something more suited to this particular application out there.
I know this game, it's cool! But if you want to know some more info about
the calculations, you can take a look at the source code of Micro$oft
Gorilla's, supplied with almost every version of DOS. Wow. MS does spread
their source code... :)

-- 

Wilmer van der Gaast (lintux AT dds DOT nl)
ICQ 55707076

Hi, I'm a signature virus. plz set me as your signature and help me
spread :)

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019