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Mail Archives: djgpp/2000/01/04/02:06:58

From: "Al Morgan" <killallhumans AT hotmail DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Compile trouble
Date: Mon, 3 Jan 2000 22:01:25 -0800
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References: <ktcc4.885$Y2 DOT 22000 AT harpo>
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

What command line are you using?  Make sure to put " -lalleg" in there to
include the allegro libraries.

    Al Morgan [ muaddib AT proaxis DOT com ]

Chewbaklava <kalit AT ctel DOT net> wrote in message
news:ktcc4.885$Y2 DOT 22000 AT harpo...
> I created a small program to roll up a Dungeons and Dragons(role playing
> game, not computer) character.  It worked fine, then I added a function to
> center the output, and I am getting 2 'undefined reference to main' link
> errors.  I have checked my syntax, although I miss stuff like that rather
> easily.
>
> Also, in the line for(int i = 0; i < (80 - leng) / 2; i++), does i go out
of
> scope at the end of the for loop??
>
> #include <iostream.h>
> #include "string.h"
> #include "allegro.h"
>
> volatile int count;
>
> class PC
> {
>  public:
>  int strength;
>  int inteligence;
>  int wisdom;
>  int dexterity;
>  int constitution;
>  int charisma;
>
>  void random_scores()
>  {
>   strength = (rand() % 15) + 3;
>   inteligence = (rand() % 15) + 3;
>   wisdom = (rand() % 15) + 3;
>   dexterity = (rand() % 15) + 3;
>   constitution = (rand() % 15) + 3;
>   charisma = (rand() % 15) + 3;
>  }
>
>  void print_scores()
>  {
>   cout << "\n       Strength -  " << strength;
>   cout << "\n    Inteligence -  " << inteligence;
>   cout << "\n         Wisdom -  " << wisdom;
>   cout << "\n      Dexterity -  " << dexterity;
>   cout << "\n   Constitution -  " << constitution;
>   cout << "\n       Charisma -  " << charisma;
>  }
> };
>
> void timer_handler()
> {
>  count++;
> }
> END_OF_FUNCTION(timer_handler);
>
> void center(char *strng)
> {
>  size_t leng;  //  Length of string
>
>  leng = strlen(strng);
>  cout << "\n";
>
>  for (int i = 0; i < (80 - leng) / 2; i++)
>   cout << " ";
>
>  cout << strng;
> }
>
> int main()
> {
>  int randomizer;  //  The variable to initialize the random number
generator
>  PC Character;    //  The Character to be created
>
>  allegro_init();
>  install_keyboard();
>
>  //  Title page and the setting of the random number generator seed.
>
>  center("*****  Dungeons and Dragons Character Generator  *****\n");
>  center("*****  Version 1.0B  *****\n\n");
>  center("This program will generate the random\n");
>  center("numbers to create a basic Duneons and\n");
>  center("Dragons character.  This is just the title\n");
>  center("page, but I needed it to set the seed for the\n");
>  center("random number generator, which must be varying\n");
>  center("from program execution to program execution.\n\n");
>  center("So, when you are ready, press any key to\n");
>  center("set the random number generator seed and create a
character...\n");
>
>
>  install_int(timer_handler, 10);
>  LOCK_VARIABLE(count);
>  LOCK_FUNCTION(timer_handler);
>
>  readkey();
>
>  randomizer = count;
>  srand(randomizer);
>
>  Character.random_scores();
>  Character.print_scores();
>
>  return 0;
> }
>
>
>
>


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