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Mail Archives: djgpp/1999/12/29/12:04:17

From: "Andrew Jones" <xluminous AT hotmail DOT com>
Newsgroups: comp.os.msdos.djgpp
References: <94622644001 AT out DOT newmail DOT net>
Subject: Re: Why did ID choose DJGPP for Quake?
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Date: Wed, 29 Dec 1999 13:01:21 GMT
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

If I'm not mistaken, it's because they developed it on a different box
(platform), and then brought it over.  Although it was probably also so
people could write plug-ins for it.

But don't let these folks fool you.  IMNSHO, Watcom (still) produces better
code than GCC.  DJGPP seems very convoluted to me (typical of programs which
originate on UNIX), where Watcom is very clean and easy.  Although DJGPP
does have much better support in every area you could imagine, and if you
don't like something, you've got the sources to change it.

Someone also said something about a commercial licence being needed.  With
DOS4G/W you've got an unlimited run-time licence, so you don't have to pay
any more than you did for the compiler.

Andrew Jones

Kalum Somaratna aka Grendel <kalum AT newmail DOT net> wrote in message
news:94622644001 AT out DOT newmail DOT net...
> Greetings for the season to all,
>
> Could anyone please tell me the reason's why ID, who earlier used
> Watcom/DOS4GW for  DOOM etc switched to DJGPP. I know that
> DJGPP is better than Watcom but were there any other reason's
> (like financial - no royalties etc, better DPMI support etc) for
> making there choice. I ask this because there was an earlier thread
> which said that nearptr was added at ID's request.
>
> The reason I'm asking this question is that I first got to know about
> DJGPP after playing Quake. I thought that the compiler used for
> the game must be quite good for ID to make the switch and ditch
> DOS4GW, had a peek at the EXE to find the compiler name and I
> downloaded it, got rid of that monstrosity Borland 4.5  and I have
> used DJGPP ever since.
>
> Thanks in advance,
> Kalum


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