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Mail Archives: djgpp/1999/12/13/13:47:08

From: "Damian Yerrick" <NOSP AT Musenet@pineight.8m.com>
Newsgroups: comp.os.msdos.djgpp
References: <83325s$6uq$1 AT nclient7-gui DOT server DOT ntli DOT net>
Subject: Re: An Allegro/Grabber question
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Organization: Pin Eight Software <http://pineight.8m.com/>
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NNTP-Posting-Date: Mon, 13 Dec 1999 17:11:17 GMT
Distribution: world
Date: Mon, 13 Dec 1999 17:11:18 GMT
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

"Steve Chalkley" <sjc AT conceptii DOT co DOT uk> wrote:
> In the guise of learning how to write games I have found
> several Allegro/DJGPP games with source :-). Some of
> these come with .DAT files that are clearly created using
> Allegro's Grabber utility. My question is, given that I believe
> I've downloaded the latest Grabber,

You have the latest Grabber if you have the latest Allegro WIP.
http://www.talula.demon.co.uk/allegro/

> should I be able to load these .DAT files and view the
> resources they contain? I've Grabber'ed a few files of my
> own and these save/load fine. The Allegro /Dat utility is able
> to extract individual resources like bitmaps with no problem.
> Also after recompiling all the game source the calls to
> load_datafile(etc) all fly.

Grabber is simply a GUI version of dat that needs VESA support.
Using Grabber, it's easy to make games "skinnable" in the same way
that Winamp is skinnable. Heck, my game DOSArena even has
a skin browser.

--
Damian Yerrick    http://yerricde.tripod.com/
My .sig is too long to include in an e-mail or NG message.
Go to http://www.rose-hulman.edu/~yerricde/sig.html to see it.










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