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From: | "Peter Ketting" <pjotr_ AT w-link DOT net> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: GETTING A SPRITE TO MOVE AROUND WITHOUT KILLING THE BACKGROUND |
Date: | Tue, 16 Nov 1999 23:44:52 -0800 |
Organization: | Posted via Supernews, http://www.supernews.com |
Lines: | 16 |
Message-ID: | <s34njm9mhsq94@corp.supernews.com> |
References: | <7s0men$cvo$1 AT nnrp1 DOT deja DOT com> <37E4294A DOT 8F44A4FC AT gtcom DOT net> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Krogg <krogg DOT no DOT to DOT spam AT gtcom DOT net> wrote in message news:37E4294A DOT 8F44A4FC AT gtcom DOT net... > rpgmaletteallegro AT my-deja DOT com wrote: <snip> How about allocating a buffer (for each sprite) the size of said sprite and copying the region of the background to it wherever your sprite is going to be displayed. saves alot of memory and time. Cheers, Pjotr
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